HI, I'M CADE

Full-stack software engineer building platforms that retire legacy processes and move real business metrics. I turn ambiguous requirements into products people rely on.

CD

//About

I'm a full-stack software engineer at Russell Sigler Inc., where I design and ship internal platforms that replace legacy processes and streamline business-critical workflows. My work spans .NET and React — from an order-intake system processing hundreds of sales orders a month to reusable component libraries and automated reporting pipelines. I care about clean architecture, strong developer experience, and building software that measurably moves the needle for the teams that depend on it.

//Work Experience

Russell Sigler Inc.
Software Engineer
2025 — Present
Russell Sigler Inc.
Software Engineer Intern
2024

//Education

California State University, Fullerton
B.S. in Computer Science
2023 — 2024
Clovis Community College
A.S. in Computer Science
2021 — 2023

//Skills

C#TypeScriptJavaScriptSQLPythonC++ASP.NET CoreReactNext.jsRedux ToolkitSupabaseVercelGodotClaude CodeMCPVitestStorybook
My Projects

Check out my latest work

I've worked on a range of projects, from quick experiments to production web apps. Here are a few of my favorites.

Order Intake Platform

Russell Sigler Inc.

A full-stack order intake platform that retired the legacy Esker Notes process and now handles hundreds of sales orders each month, consolidating multi-entity transactional workflows, third-party API file delivery, and automated notifications.

ASP.NET CoreC#SQLEntity Framework

Windows 7 Web OS

Open Source

A browser-based recreation of the Windows 7 Aero Glass desktop, featuring a custom window manager with Framer Motion animations, dual-role Supabase authentication, and a 25+ component design system documented in Storybook and guarded by zero-warning CI.

Next.jsTypeScriptSupabaseRedux Toolkit

Stardew Valley Mods

Open Source

Open-source C# gameplay mods published to Nexus Mods with 96,000+ downloads, using event-driven SMAPI hooks to manage real-time menu state with defensive logic that prevents a game-breaking soft-lock.

C#SMAPIGame Modding

Super Mario Bros. NES Recreation

Personal Project

A faithful recreation of the NES-era Super Mario Bros. built in Godot, replicating the original physics, collision detection, and game-state systems.

GodotGDScriptGame Dev
Contact

Get in Touch

Want to chat? Send me an email and I'll respond whenever I can.